SDK del Doom 3
Parece ser que el SDK de Doom 3 estará disponible a partir del próximo mes, ya que están trabajando a la vez en otros proyectos. Sin embargo sí hay unos pocos avances.
El paquete tendrá editores de todas clases: sonidos, modelos (podremos crearlos con más de un millón de poligonos), IA y GUI de mapeo. Aunque todavía tiene algunos problemillas, como que al crear las películas no funciona el sonido. Oh, y al parecer el motor soporta vehículos y el kit incluirá un mapa con un vehículo de ejemplo para los modders.
El editor está siendo desarrollado por Raven
Software para la creación de Quake 4, y la falta de estabilidad es
debida, según Robert Duffy, a que Id Software metió mano al código
encargado del GUI.
El resto de información que tenemos sobre la conferencia orientada a
personas interesadas en hacer mods que se ha celebrado en la Quakecon
es esta:
The big question: When will the Doom 3 SDK be released? Duffy said they
were aiming for sometime next week but added, "Don't quote me on that,"
as they are also working on other projects that may push the release
back. The SDK will include the game code, phyiscs code and more.
Along with the SDK, id plans to release a web site link with some tutorials on the tools that was written mainly by Harris.
Also, a patch for the game itself will be released "relatively soon"
according to Duffy, mainly to deal with a couple of multiplayer
exploits that cropped up.
In addition to the level editor, othe mod tools for Doom 3 include the
sound editor, the script editor (all the AI in the game is handled by
Doom 3's script code), the particle editor, the articulated figure
editor (used to create ragdoll skeletons for the game's character
models) and the GUI editor. Duffy said the editor was actually created
by Raven Software for their work on Quake 4 but that the editor is a
bit crashy due to id Software's own work on the GUI code (most of the
GUI code is done by hand in Notepad, according to Duffy).
Even though the gameplay doesn't lend itself to vehicles, Doom 3 does
support vehicles and when the SDK is released a sample map will be
included that will have a six wheeled buggy in it, which will help with
mod makers who want vehicles in their mods.
The movie making and demo capabilities of Doom 3 are rather limited at
the moment (demos at the moment don't support sound, particles or the
GUI code, according to Duffy) which means folks wishing to make
"machinima" movies with Doom 3 may have some problems at first. Nilsson
does plan to release some tutorials on how they made the
non-interactive movie portions of the game. However.
The biggest hurdle for mod makers interested in full total conversion
like games for Doom 3 is the artwork, admitted Duffy. He said most of
the artwork in the game started as a 3D model and things like character
models had over 1 million polygons before they reduced them down to be
used in the game. id plans to release exporters for programs like Maya
and some sample character models for the game in order to help mod
artists with their work.
-
Bethesda confirma que está trabajando en una nueva versión de Doom 4

-
Doom 4 apunta a la próxima generación de consolas

-
Doom + Resident Evil: The Mercenaries = Doom: The Mercenaries

-
Este es el tráiler de lanzamiento de Doom 3 BFG Edition

-
Tráiler de la Lost Mission en Doom 3: BFG

-
Doom 3 vuelve con la BFG Edition

-
Doom RL , al fin disponible

-
Doom 4 ¿ Cancelado ? ... otra vez ?

-
ID Software libera el código fuente tal y como habían prometido

-
El código fuente de Doom 3, a punto de ser publicado

interesante
Se podía haber currado una traducción!
Perdón es que tengo un trauma en cuanto a las traducciones
No veis “rara” la noticia ? :S
MaSaCr3 is all around
P.d: algo d descuadre i tal…