Primer parche Beta para el Doom3
Ya ha aparecido un parche beta v1.05 para el juego Doom3. Corrige varios problemas de interfaz y sobretodo de red, así como varios bugs variopintos. Lo mas recomendable seria esperar a la versión final.
Cambios que produce el parche beta:
GENERAL
- Querying a cvar (typing name with no value on the console) now
also prints out help text
- Updated some cvar docs
STABILITY
- Fixed desktop crash when loading a QuickSave made when during
influence in EPD Lab in Alphalabs 1
- Fixed game freezing if in-game MP menu is opened just after a
change map vote
Passes and just before the map changes.
- Fixed duplicate player names shutting down a server during map
changes
INTERFACE
- Fixed scrolling lists with arrow keys while holding control
crashing game
- Added toggle functionality to movement commands (i.e. toggle
crouch as opposed to holding the button down) - Added
in_togglecrouch, in_togglerun, & in_togglezoom
- Added dialog to multiplayer video settings menu telling user that
changes require exiting game before they'll take effect
- Fixed remote password field only displaying 3-4 characters at a
time. - Fixed g_voteFlags so that spectator and nextmap could be
individually toggled - Made print screen bindable.
- Made Alt-Gr (right alt) bindable separately for European
versions. For english
versions, right alt and left alt both bind as "alt" so
that US users who currently have something bound to right alt
don't have their config affected by the update.
- Added mouse wheel scrolling to server list (gui list
boxes).
NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows
cheat protected
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Changed idEntity::SetName to allow entities to be named after
startup during network games
- Changed idClass::PostEventArgs to allow script threads to post
events during network games
- Changed net_allowCheats to allow cheat commands during network
games
- Fixed projectile launched from wrong position when player exits
teleporter while holding fire
- Fixed rocket launcher dealing no splash damage to player at
certain angle in Edge 2
- Fixed light from flashlight remaining after player is
killed.
- Fixed frags going negative when over 64. Maxfrags now at
100.
- Fixed -1/1 ammo count while dropping weapon in multiplayer
- Fixed no rockets in view-model rocket launcher when first picked
up - Exploding barrels now give credit for kills to the player who
damaged the barrel in multiplayer
- Fixed chaingun flickering on/off when spectating another player
in Tourney - Fixed no "You lose" message being played for
loser in Last Man Standing.
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is
passed.
- Added chat and connection interrupted icons - Fixed Frag Chamber
doors killing player if they're moving towards them just as
they
open (kill trigger was turned off too late in the script).
- Added build for a dedicated server executable (DooM3Ded.exe) on
Win32.
- Fixed problems with server list:
- wrong server being joined when sorting
- wrong server being joined when filtering
- server list not being sorted initially by ping.
- Chat text no longer converts high-ASCII chars to periods
- Fixed problem with players logging on and being stuck in
spectator mode, yet not really spectating
- Fixed Incorrect scoring information appears on scoreboard - Fixed
backpack secret exploit on d3dm5 "Lights Out"
- Added chat/lag icons
- Elevators now return to their home position even if someone is
standing on them
RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and
return
- Fixed inconsistent worldview of players exiting teleporter.
SOUNDS
- Fixed weapon sounds always playing the first sound in a sound
shader instead of randomly picking one.
- Fixed bullet ricochet sound when punching glass.
LOCALIZATION
- Localized key names in bind menus
- Localized multiplayer text
* warmup text
* spectator text
- "QuickSave" name in save / load menu is now
localized
- Fixed key binding issues with European (Italian, French, Spanish)
keyboards
* all keys should be bindable now
* this includes modifying scan tables
- Fixed pickup items not being localized. Not fixed in MP, as this
would require
including the .map files in the update. Any user maps created with
update code should have the correct string id required for
localization, however.
- Fixed "General Access" not being localized on
PDAs.
- Added pure exclusions for all files that were causing pure server
connection problems between mixed languages.
- Localized "Press any key..." in binding menus.
- Localized messages that client receives from the server when
kicked or the server
shuts down.
- Localized "Server Full" message.
- Fixed Huffman encoding in decl manager so all characters have a
minimum frequency
of one. This allows an optimal bit code length and fixes a memory
overrun assert
and crash when loading Russian decls.
- Map names in Save / Load menu are now localizable.
- Removed hard coded english text from "Player is ready"
message in MP.
- Fixed Italian accented i showing up as ^ and vice
versa
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Bethesda confirma que está trabajando en una nueva versión de Doom 4

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Doom 4 apunta a la próxima generación de consolas

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Doom + Resident Evil: The Mercenaries = Doom: The Mercenaries

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Este es el tráiler de lanzamiento de Doom 3 BFG Edition

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Tráiler de la Lost Mission en Doom 3: BFG

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Doom 3 vuelve con la BFG Edition

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Doom RL , al fin disponible

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Doom 4 ¿ Cancelado ? ... otra vez ?

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ID Software libera el código fuente tal y como habían prometido

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El código fuente de Doom 3, a punto de ser publicado

sin fallos
ya esolo sabia ayer ya